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Michael Reading

Mar 22, 2013
11:45

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Hello Ocean Foresters, Thank you for your submission. I'm curious whether you've looked at past models of climate change-based games and thought about how yours might differ. You might also find interesting comments made by Vice President Al Gore regarding using video games to tackle climate change: http://www.treehugger.com/environmental-policy/one-day-video-games-will-beat-climate-change.html -Michael

Mark Capron

Mar 23, 2013
01:02

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Michael, Yes and no on looking at past rapid planet change games. Yes, I've studied many climate models, simulations, scenarios, etc. I run across games occasionaly, but an not a big video game player. I haven't tried "Angry Birds." Last I recall was a year or so ago on my daughter's Wii for 15 minutes. I thought of Mad Babies more as a way to introduce the concepts of Ocean Afforestation to people looking for hope that we can get our CO2 concentrations back to 1930's levels before 2100. Mad Babies would be the first video game to shoot a holistic multi-product ecosystem which can sustainably scale to replace all fossil fuels. Thanks for the tip on the TreeHugger article. It is interesting. After reading that, I am more convinced we could use a bunch of video games to shift cultures. For one thing, games are a crap shoot. No one really knows what will "go viral" and get played a lot.

Mark Capron

Apr 27, 2013
05:31

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Anyone know: Why the number of supports shows as 0 on the concept list but 2 when you are looking at the description? Why did so many team "Ocean Forester" revert to Mark Capron?

Pia Jensen

Apr 27, 2013
07:03

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bugs report page: https://www.climatecolab.org/web/guest/discussion#discussion%3DpageType%3ATHREAD%2CthreadId%3A5602 James directed me there and I have put in a report on the thumbs up missing issue since it happened to so many people. How do you lose so many thumbs up, anyway?

Mark Hurych

Jun 22, 2013
03:21

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Conceptual criticism is meant to be constructive and supportive here. Personally I wince at the idea of steering action toward virtual reality scenarios and away from policy and community scenarios. I do think that the medium of video gaming can facilitate the sourcing of collective problem solving thinking power, especially that which is ignored and locked up in the minds of our youth. So while I support your positive efforts and the potential positive efforts of gamers, I want to encourage all those involved to bring the awareness to the face-to-face and gut-level sense of the reality presently unfolding around us.

Pia Jensen

Jun 22, 2013
05:14

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I am in agreement with Mark, yet... maybe there is some value to the concept, if ... 1. we understand that there are a huge number of people glued to their XBox, or whatever it is they play on (I have no idea having grown up in a different era) 2. we acknowledge that change takes generations 3. that it may be possible to have such a "game" be a more interactive activity than usual games Thinking... take it a level above - "players" engaging in real time with others (like Mark and I) whose real life experiences can help inform players... and - have elements in the game designed to move players away from the game(s) and out into the natural world. Just a thought...

Mark Capron

Jun 22, 2013
08:13

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PJ and Mark57g, Great comments. I think of games as "teaching." My generation taught ourselves with books, but remember best the lessons learned by doing (or teaching others). This kind of game can be a combination of learning from a video while doing with the game. More interactivity would be great. How about interacting people who would like to keep using fossil fuels vs. those who want to use renewable fuels? Better, the game requires you to do something in the real world in order to advance a level.

Pia Jensen

Jun 23, 2013
10:44

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Yes! As I began reading your reply, I thought of the "scavenger hunt" activities people do... so, for instance, one level of the game requires going into the world and finding something applicable to the intent of the game and upon return to the game, they report and present - show and tell, provide .jpgs of the item or real life event or activity they found or engaged in. Like that?

2013shiftingculturesjudges 2013shiftingculturesjudges

Jul 2, 2013
01:06

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Promising idea of using games to help increase awareness of and knowledge about climate change. However, the game described in this proposal seems somewhat arbitrary and disconnected from the actual problems and potential solutions. The proposal could be strengthened but finding game concepts that are more closely related to the actual science of what is going on, as well as being engaging.