Since there are no currently active contests, we have switched Climate CoLab to read-only mode.
Learn more at https://climatecolab.org/page/readonly.
Skip navigation

Please find below the judging results for your proposal.

Finalist Evaluation

Judges'' comments


While the judges were intrigued by the gamification concept, yet they would have liked to see additional detail regarding the target audience. Is the game for planning departments or regulators to evaluate regs/trading/water resource plans? Is the target academics (high school or college) for educational purposes? Is the target the general public for awareness (could be like a Sim City/ Civilization game with a climate activism focus)? These types of things, like the Bay Game (http://www.virginia.edu/baygame/) can be used by different planning groups and competitions. Maybe a similar Danish project has already been done? How can you deliver some win in adaptation based on a game. Who's going to play it and how will that affect adaptation practice? Data shows that violent video games don't cause children to act violently. Robust finding on de-coupling game from real life, so if play a game on carbon footprint, how would that affect real behavior?


The judges were also a bit surprised that the proposal did not include more images and/or screenshots, and were concerned about potential for high costs. Also,
they were not as convinced that positive attitudes necessarily translate into positive behaviors.

Semi-Finalist Evaluation

Judges'' ratings


Novelty:
Feasibility:
Impact:
Presentation:

Judges'' comments


Congratulations! Your proposal, Troubled Waters, in the Adaptation contest, has been selected to advance as a Semi-Finalist. Thank you for your work on this very important issue. We're proud of your proposal, and we hope that you are too. Again, congratulations!



All the best,
2016 Climate CoLab Judges

COMMENTS:

Gamification is a good thing. These types of things, like the Bay Game (http://www.virginia.edu/baygame/) can be used by different planning groups and competitions. Water quality and quantity trading would be nice to see and could be used to help validate a regional trading scheme. Biggest question deals with the audience. Is the game for planning departments or regulators to evaluate regs/trading/water resource plans? Is the target academics (high school or college) for educational purposes? I the target the general public for awareness (could be like a Sim City/ Civilization game with a climate activism focus)?

Water scarcity is a major global concern. Anything that encourages people to be more conservative in its use is a good thing. Having said that, games are entertainment first and foremost unless the game is made very interesting to attract and sustain interest it will be challenging to gain an audience. The description makes the game high and dry. Moreover, having positive attitudes do not necessarily translate into positive behaviour, as many studies indicate. This is a social experiment trying to resolve a technical issue without the benefit of a technically robust plan of action.

0comments
Share conversation: Share via:
No comments have been posted.